CLIENT | J.P. Connelly Studio, Liithos.
A series of pre-production concepts developed for various unannounced titles.
Project thumbnail image and content copyright © respective copyright holder.
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CLIENT | Strosin Entertainment Inc.
DIRECTOR | Stephen Strosin
Keyframe concept painting for Jurassic World theme park attraction Untitled in Themepark in Bangkok, Thailand. This was a close working collaboration with director Stephen Strosin to capture the key moment from the attraction.
Project thumbnail image and content copyright © Universal and Strosin Entertainment Inc.
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CLIENT | Nissan, Biscuit Films
PRODUCER | Jennifer Lee
PRODUCTION DESIGN | Timothy Moen
Set design concept painting for Nissan commercial Untitled. This was a close working collaboration with production designer Timothy Moen with a very fast turnaround of a cryochamber lab set build.
Project thumbnail image and content copyright © Nissan, Duncan Elms and Biscuit Films.
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CLIENT | Netflix, Higher Ground Productions
DIRECTOR | Sam Esmail
Neighbor’s house set design concept for the plane crash sequence in the book to film adaptation of Leave the World Behind on Netflix.
Project thumbnail image and content copyright © Netflix and Higher Ground Productions.
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CLIENT | Skims, Prettybird
DIRECTOR | Frank Lebon
PRODUCTION DESIGN | Gideon Ponte
Set design concepts and matte painting for Kim Kardashian’s Skims TV commercial Skims Lab. This was a close working collaboration with production designer Gideon Ponte and Director Frank Lebon with a very fast turnaround.
Project thumbnail image and content copyright © Skims and Prettybird.
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CLIENT | Sledgehammer Games, Activision
DIRECTORS | Joe Salud, Sandy Liang Chang, Matt Abbott, Matt Bein
A series of blue sky concept explorations, live ops marketing art, loadscreen, and level designs developed for Call of Duty Vanguard in collaboration with Sledgehammer Games and Activision.
Project thumbnail image and content copyright © Activision and Sledgehammer Games.
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CLIENT | Crystal Dynamics, Marvel Entertainment
DIRECTORS | Noah Hughes, Shaun Escayg
A series of blue sky concept explorations, level designs, and prop designs developed for Marvel’s Avengers in collaboration with Crystal Dynamics and Marvel Entertainment.
Project thumbnail image and content copyright © Marvel Entertainment and Crystal Dynamics/Square Enix.
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CLIENT | Crystal Dynamics, Eidos Montreal
DIRECTOR | Daniel Chayer-Bisson
A series of blue sky concept explorations and level designs developed for Shadow of the Tomb Raider working under the Lead Environment Artist Patrick Stone.
Project thumbnail image and content copyright © Crystal Dynamics/Square Enix.
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CLIENT | Crystal Dynamics, Amazon Games
DIRECTOR | Ben Wanat, Alejandro Gil
A series of blue sky concept explorations developed for the rebooted Tomb Raider working under art directors Alejandro Gil and Ben Wanat.
Project thumbnail image and content copyright © Crystal Dynamics and Amazon Games.
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CLIENT | That's No Moon, Smilegate
DIRECTOR | Care Michaud, Taylor Kurosaki, Jacob Minkoff
A series of blue sky concept explorations and level designs developed for That's No Moon's premiere title working under Art Director Care Michaud, Creative Director Taylor Kurosaki and Chief Design Officer Jacob Minkoff.
Project thumbnail image and content copyright © That's No Moon and Smilegate.
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CLIENT | Nintendo, Retro Studios
DIRECTORS | Jhony Ljungstedt, Greg Frizzell, Chris Hahn
A series of blue sky concept explorations, and level designs developed for Metroid Prime 4: Beyond in collaboration with Nintendo and Retro Studios.
Project thumbnail image and content copyright © Nintendo and Retro Studios.
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CLIENT | Double Negative (DNEG)
CONCEPT | Centaur character concepts for an anthology film adaptation of The Bride of the Man Horse.
Project thumbnail image and content copyright © Double Negative (DNEG).
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CLIENT | Samsung, Here Be Dragons
PRODUCTION DESIGN | James Chinlund
A series of sleigh and set design concepts for a Samsung VR experience during the 2016 holiday season in Herald Square NYC.
Project thumbnail image and content copyright © Samsung, Here Be Dragons.
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CLIENT | Osso VR
ART DIRECTOR | Jeremy Hollingsworth
Med spa, office lobby, and c-arm concept designs for a VR surgical and medical device training platform. Each design was based on the PLX112b1 high-frequency mobile c-arm system.
Project thumbnail image and content copyright © Osso VR.
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CLIENT | N/A
CONCEPT | Art Deco era style VFX concept illustration. This shot is to inform production the architectural style, color and mood of the structures.
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CLIENT | N/A
CONCEPT | Some concept sketches exploring a variety of desert terrains. These were created as daily exercises to practice different workflows.
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CLIENT | N/A
CONCEPT | Some concepts exploring different variations in architecture and shot designs for a lost utopia.
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CLIENT | N/A
CONCEPT | A personal concept painting as an exercise to paint different subject matters out of my comfort zone.
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CONCEPT | Futuristic cityscape VFX concepts designed to inform production the overall mood, lighting, FX and architectural design. First shot is an establishing shot of the environment while the second shot is designed to show what the buildings could look like from street view.
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CLIENT | N/A
CONCEPT | A keyframe illustration exploring the idea of life before the dystopian future. The explorers investigating the mysterious relic buried in the rocks. The first 30 feet is a physical set build with the remaining head piece and back plate designed as a digital set extension.
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CLIENT | N/A
CONCEPT | Fan art and Concept beat boards of a tie fighter chase through Tatooine. These are done as an exercise, not in conjunction with Lucasfilm. Star destroyer, tie fighter and millennium falcon copyright © Lucasfilm.
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CONCEPT | Keyframe Illustrations and vehicle design of an alien vessel attacking San Francisco. The ship is designed to be an entirely 3D asset that will be handed off to the post production studio to be rigged and animated. The first two key frame illustrations are shot production concepts to inform lighting, mood and VFX for post.
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CONCEPT | Loot crate, energy cell and surgical arm prop designs for a first person shooter video game.
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CONCEPT | A Shot Production Concept exploring the possibilities of Matt Damon's character in The Martian overcoming a tornado storm as well as a sandstorm.
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CLIENT | N/A
CONCEPT | Concept illustration of an international space station of the future. This set is designed as an entirely 3D environment that would be built by a VFX house in post. This concept is designed to inform lighting, color, shot design and mood.
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CLIENT | N/A
CONCEPT | A keyframe illustration of a spaceship traveling through a noir inspired space port. This concept is designed to inform the post production studio how to construct the 3D environment.
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CONCEPT | A detective key frame illustration and matteshot inspired by the old mystery flicks of the past. The first image is a shot production concept to inform the VFX house how to construct the digital set around the actors. The Matte of the background factory is to cover an existing freeway in the original footage.
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CONCEPT | A concept illustration of ancient monolithic sculpture, washed ashore on a beach of a distant planet. This shot is designed to inform mood, lighting, color and VFX for post production teams.
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CONCEPT | The Scraaeb is an alien race from the planet Sakaar in the fomax galaxy. These nomadic creatures possess arthropods characteristics with the ability to camoflauge into its environment. They can kill their prey by infecting them with a venom. Their crimson red skin can be tied back to their hot desert planet of Sakaar.
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CLIENT | N/A
CONCEPT | Haunted plantation matteshot exercise. The matte work is everything behind the plantation structure.
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CONCEPT | The Olitiau is a larger subspecies of the common ghost bat, found in the mountainous regions of Transylvania . This animal mostly feeds off human flesh and blood. When food is scarce, the Olitiau feeds off other mammals, adding to its size. These pack hunters are agile, stealthy and possess supernatural powers. It paraylizes its prey with demonic possession through sonar waves, causing its victims to elicit unique fear hallucinations before it goes in for the kill. The females often dont stick to one mate, killing the males and consuming their flesh for energy, adding to the larger female population. They have charcoal black skin with ghost white fur to blend into the cold environments. They hybernate in the warmer seasons, coming out in winter to scavenge for food.
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CLIENT | Academy of Art University
CONCEPT | A series of Zbrush demos created for my Character Design for Zbrush class at the Academy of Art University in San Francisco.
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CLIENT | N/A
CONCEPT | The Bull Rancor is a smaller subspecies of the common rancor, found in the jungles of Felucia. Mostly feeding off small to large sized mammals. When food is scarce, the bull rancor feeds off the giant fungi of their home planet; adding to the color and size of the beast. Another subspecies of the bull rancor can be found on the mountainous planet of Dathomir. These solitary animals are very aggressive, powerful creatures that are incapable of being tamed or captured. The females generally are more aggressive than the males, with a larger female population. They have extremely tough armored skin to protect themselves from their environment. The Bull Rancor uses its tusks for digging and scavenging for food. It also uses it’s large tusks to ward off enemies.
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CLIENT | N/A
CONCEPT | A pre production concept Illustration of a pirate ship docking in a lagoon. The piece was designed to inform lighting, mood and composition for a first unit film crew to shoot on location.
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CONCEPT | A mermaid creature design for a personal IP. She lives in the warm waters of the Atlantic and is a deep-water dweller. The design is a hybrid of a manta ray, trout, and sea urchin.
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CONCEPT | A pre-production concept illustration of an exploding oil rig. Inspired by the true events of the Deepwater Horizon oil spill in Mexico back in 2010.
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CLIENT | N/A
CONCEPT | A Revenant-inspired keyframe illustration of soldiers tending a wounded comrade after a battle. This illustration was intended as an early prep pro concept.
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